This page lists all of my scientific publications. They are sorted by year and within each year sorted by publication type.
[Conference Article] Achille Morenville, Eric Piette Modeling Uncertainty: Constraint-Based Belief States in Imperfect-Information Games, IEEE Conference on Games (CoG) (2025).
[Journal Article] Dennis J.N.J. Soemers, Jakub Kowalski, Walter Crist, Summer Courts, Tim Penn, Eric Piette Bridging AI and Cultural Heritage: Outcomes from the GameTable WG1 London Meeting, Accepted in International Computer Games Association (ICGA) Journal (2025).
[Abstract] Eric Piette, Achille Morenville, Barbara Care, Dorina Moullou, Walter Crist AI-powered Game Recognition: A Collaborative Dataset for Traditional Games, Computer Applications and Quantitative Methods in Archaeology (CAA) (2025).
[Journal Article] Eric Piette, Walter Crist, Dennis J.N.J. Soemers, Lisa Rougetet, Summer Courts, Tim Penn, Achille Morenville GameTable COST Action: kickoff report, International Computer Games Association (ICGA) Journal (2024).
[Journal Article] Dennis J.N.J. Soemers, Jakub Kowalski, Eric Piette, Achille Morenville, Walter Crist GameTable Working Group 1 Meeting Report on Search, Planning, Learning, and Explainability, International Computer Games Association (ICGA) Journal (2024).
[Journal Article] Walter Crist, Matthew Stephenson, Eric Piette, Cameron Browne The Ludii Games Database: A Resource for Computational and Cultural Research on Traditional Board Games, Digital Humanities Quarterly (2024).
[Book Chapter] Walter Crist, Eric Piette, Dennis J. N. J. Soemers, Matthew Stephenson, Cameron Browne. Computational Approaches for Recognising and Reconstructing Ancient Games: The Case of Ludus Latrunculorum . In The Archaeology of Play: Material Approaches to Games and Gaming in the Ancient World, Véronique Dasen and Marco Vespa (Eds.). Oxbow, Oxford.
[Extended Abstract] Dennis J. N. J. Soemers, Vegard Mella, Eric Piette, Matthew Stephenson, Cameron Browne, Olivier Teytaud Encore Abstract: Towards a General Transfer Approach for Policy-Value Networks Joint International Scientific Conferences on AI and Machine Learning for Belgium, Netherlands, and Luxembourg (BNAIC/BeNeLearn) (2024).
[Conference Article] Graham Todd, Alexander Padula, Matthew Stephenson, Eric Piette, Dennis J. N. J. Soemers, and Julian Togelius. GAVEL: Generating Games Via Evolution and Language Models . In the Neural Information Processing Systems Conference (NeurIPS) (2024).
[Conference Article] Dennis J. N. J. Soemers, Eric Piette, Matthew Stephenson, Cameron Browne The Ludii Game Description Language is Universal, IEEE Conference on Games (CoG) (2024).
[Conference Article] Achille Morenville, Eric Piette Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions Computer and Games (CG) (2024).
[Conference Article] Achille Morenville, Eric Piette Vers une Approche Polyvalente pour les Jeux à Information Imparfaite sans Connaissance de Domaine Rencontres des Jeunes Chercheurs en Intelligence Artificielle (RJCIA) (2024).
[Abstract] Dorina Moullou, Walter Crist, Timothy Penn, Eric Piette Gametable Network: Unveiling the Past, Embracing the Future Through AI-Driven Archaeological Research 30th Annual Meeting of the European Association of Archaeologists (EAA) (2024).
[Journal Article] Dennis J. N. J. Soemers, Vegard Mella, Eric Piette, Matthew Stephenson, Cameron Browne, Olivier Teytaud Towards a General Transfer Approach for Policy-Value Networks, Transactions on Machine Learning Research (TMLR) (2023).
[Journal Article] Dennis J. N. J. Soemers, Eric Piette, Matthew Stephenson, Cameron Browne Spatial State-Action Features for General Games, Artificial Intelligence Journal (2023).
[Journal Article] Dennis J. N. J. Soemers, Spyridon Samothrakis, Eric Piette, Matthew Stephenson Extracting Tactics Learned from Self-Play in General Games, Information Sciences (2023).
[Journal Article] Eric Piette, Dennis J. N. J. Soemers, Matthew Stephenson, Cameron Browne The 2022 Ludii AI Competition, International Computer Games Association (ICGA) Journal (2023).
[Book Chapter] Cameron Browne, Eric Piette, Matthew Stephenson, Dennis Soemers Ludii General Game System for Modeling, Analyzing, and Designing Board Games . In the Encyclopedia of Computer Graphics and Games. Springer, Cham (2023).
[Journal Article] Cameron Browne, Eric Piette, Walter Crist, Matthew Stephenson, Dennis J. N. J. Soemers Report on the 2nd Digital Ludeme Project Workshop, International Computer Games Association (ICGA) Journal (2022).
[Conference Article] Matthew Stephenson, Dennis J. N. J. Soemers, Eric Piette, Cameron Browne Measuring Board Game Distance, Computer Games (CG) (2022).
[Conference Article] Matthew Stephenson, Eric Piette, Dennis J. N. J. Soemers, Cameron Browne Automatic Generation of Board Game Manuals, Advances in Computer Games (ACG) (2021).
[Conference Article] Dennis J. N. J. Soemers, Eric Piette, Matthew Stephenson, Cameron Browne Optimised Playout Implementations for the Ludii General Game System, Advances in Computer Games (ACG) (2021).
[Conference Article] Cameron Browne, Eric Piette, Matthew Stephenson, Dennis J. N. J. Soemers General Board Geometry, Advances in Computer Games (ACG) (2021).
[Conference Article] Eric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne General Board Game Concepts, IEEE Conference on Games (CoG) (2021).
[Conference Article] Matthew Stephenson, Dennis J. N. J. Soemers, Eric Piette, Cameron Browne General Game Heuristic Prediction Based on Ludeme Descriptions, IEEE Conference on Games (CoG) (2021).
[Conference Article] Eric Piette, Lisa Rougetet, Walter Crist, Matthew Stephenson, Dennis Soemers, Cameron Browne A Ludii analysis of the French Military Game, Board Game Studies (BGS) (2021).
[Technical Report] Eric Piette, Cameron Browne, Dennis J. N. J. Soemers Ludii Game Logic Guide, arXiv:2101.02120. (2021)
[Conference Article] Eric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Chiara Sironi, Mark H.M. Winands, Cameron Browne Ludii - The Ludemic General Game System, European Conference on Artificial Intelligence (ECAI) (2020).
[Conference Article] Dennis J. N. J. Soemers, Eric Piette, Matthew Stephenson, Cameron Browne Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration, IEEE Conference on Games (CoG) (2020).
[Technical Report] Cameron Browne, Dennis J. N. J. Soemers, Eric Piette, Matthew Stephenson, Walter Crist Ludii Language Reference, ludii.games (2020).
[Conference Article] Eric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne An Empirical Evaluation of Two General Game Systems: Ludii and RBG, IEEE Conference on Games (CoG) (2019).
[Conference Article] Cédric Piette, Eric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Cameron Browne Ludii and XCSP: Playing and Solving Logic Puzzles, IEEE Conference on Games (CoG) (2019).
[Conference Article] Matthew Stephenson, Eric Piette, Dennis J. N. J. Soemers, Cameron Browne Ludii as a Competition Platform, IEEE Conference on Games (CoG) (2019).
[Conference Article] Matthew Stephenson, Eric Piette, Dennis J. N. J. Soemers, Cameron Browne An Overview of the Ludii General Game System, IEEE Conference on Games (CoG) (2019).
[Conference Article] Dennis J. N. J. Soemers, Eric Piette, Matthew Stephenson, Cameron Browne Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates, IEEE Conference on Games (CoG) (2019).
[Conference Article] Cameron Browne, Matthew Stephenson, Eric Piette, Dennis J. N. J. Soemers A Practical Introduction to the Ludii General Game System., Proceedings of Advances in Computer Games (ACG) (2019).
[Conference Article] Dennis J. N. J. Soemers, Eric Piette, Cameron Browne Biasing MCTS with Features for General Games, IEEE Congress on Evolutionary Computation (CEC) (2019).
[Conference Article] Matthew Stephenson, Eric Piette, Cameron Browne Teaching and Learning with LUDII, Board Game Studies (BGS) (2019).
[Conference Article] Cameron Browne, Eric Piette, Digital Archaeoludology, Computer Applications and Quantitative Methods in Archaeology (CAA) (2019).
[Conference Article] Eric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Chiara Sironi, Mark H.M. Winands, Cameron Browne LUDII - Le Système Ludémique de General Game Playing, Conférence Nationale en Intelligence Artificielle (CNIA) (2019).
[Workshop Article] Cameron Browne, Dennis J. N. J. Soemers, Eric Piette, Strategic Features for General Games, AAAI on workshop: Knowledge Extraction from Games (KEG) (2019).
[Technical Report] Cameron Browne, Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Michael Conrad, Walter Crist, Thierry Depaulis, Eddie Duggan, Fred Horn, Steven Kelk, Simon M. Lucas, João Pedro Neto, David Parlett, Abdallah Saffidine, Ulrich Schädler, Jorge Nuno Silva, Alex de Voogt, and Mark H.M. Winands Foundations of Digital Archæoludology, Report from Dagstuhl Research Meeting (2019).
[Technical Report] Dennis J. N. J. Soemers, Eric Piette, Matthew Stephenson, Cameron Browne Ludii User Guide, ludii.games (2019).
[PhD Thesis] Eric Piette, Une nouvelle approche au General Game Playing dirigée par les contraintes, PhD thesis, Université d'Artois (2016).
[Journal Article] Frédéric Koriche, Sylvain Lagrue, Eric Piette, Sébastien Tabary, WoodStock : Un programme-joueur générique dirigé par les contraintes stochastiques, RIA, numéro spécial "IA des jeux informatisés" (2017).
[Journal Article] Frédéric Koriche, Sylvain Lagrue, Eric Piette, Sébastien Tabary, General Game Playing with Stochastic CSP, Constraints (2015).
[Conference Article] Frédéric Koriche, Sylvain Lagrue, Eric Piette, Sébastien Tabary, Constraint-Based Symmetry Detection in General Game Playing, International Joint Conference on Artificial Intelligence (IJCAI) (2017).
[Conference Article] Maxime Morge, Eric Piette, Practical Application of Matchmaking Problem : Trainee Allocation for Teachers, Practical Applications of Agents and Multi-Agent Systems (PAAMS) (2014).
[Conference Article] Frédéric Koriche, Sylvain Lagrue, Eric Piette, Sébastien Tabary, Programmation par contraintes stochastiques pour le General Game Playing avec informations incomplètes, Journées Francophones de Programmation par Contraintes (JFPC) (2016).
[Conference Article] Frédéric Koriche, Sylvain Lagrue, Eric Piette, Sébastien Tabary, Résolution de SCSP avec borne de confiance pour les jeux de stratégie, Journées Francophones de Programmation par Contraintes (JFPC) (2015).
[Conference Article] Frédéric Koriche, Sylvain Lagrue, Eric Piette, Sébastien Tabary, Traduction de jeux à information incertaine en réseaux de contraintes stochastiques, Journées Francophones de Programmation par Contraintes (JFPC) (2014).
[Conference Article] Maxime Morge, Eric Piette, Swing++ : méthode multi-agents pour la résolution du problème des mariages stables, Modèles Formels de l'Interaction (MFI) (2013).
[Abstract Article] Frédéric Koriche, Sylvain Lagrue, Eric Piette, Sébastien Tabary, General Game Playing with Stochastic CSP (abstract version), Principles and Practice of Constraint Programming (CP) (2015).
[Workshop Article] Frédéric Koriche, Sylvain Lagrue, Eric Piette, Sébastien Tabary, Stochastic Constraint Programming for General Game Playing with Imperfect Information, IJCAI on workshop: General Intelligence in Game-Playing Agents (GIGA) (2016)
[Workshop Article] Frédéric Koriche, Sylvain Lagrue, Eric Piette, Sébastien Tabary, Compiling Strategic Games with Complete Information into Stochastic CSPs, AAAI on workshop : Planning, Search, and Optimization (PlanSOpt) (2015).
[Master Thesis] Eric Piette, Problème d'appariement : application à l'affectation de stages aux Professeurs des écoles, Master thesis, Université de Lille 1 (2013).