2026

  1. Journal article M. Stephenson, A. Newcombe, E. Piette, D. J. N. J. Soemers. Best Agent Identification for General Game Playing . IEEE Access, 2026. [PDF]
  2. Journal article A. Rautureau, E. Piette, T. Penn, S. Courts, J. Goodman, W. Crist, D. J. N. J. Soemers. Game AI for Cultural Heritage: Outcomes from the GameTable 3rd Grant Period Opening Meeting . ICGA Journal, 2026 (accepted). [PDF]
  3. Conference article A. Rautureau, T. Cazenave, E. Piette. Generalized Rapid Action Value Estimation in Memory-Constrained Environments . Computer and Games (CG), 2026 (accepted). [PDF]
  4. Conference article M. Goadrich, A. Morenville, E. Piette. Valet: A Standardized Testbed of Traditional Imperfect-Information Card Games . Computer and Games (CG), 2026 (accepted). [PDF]
  5. Journal article W. Crist, E. Piette, K. Jeneson, D. J. N. J. Soemers, M. Stephenson, L. van Goor, C. Browne. Ludus Coriovalli: Using Artificial Intelligence-Driven Simulations to Identify Rules for an Ancient Board Game . Antiquity, 2026. [PDF]

2025

  1. Conference article A. Morenville, E. Piette. Modeling Uncertainty: Constraint-Based Belief States in Imperfect-Information Games . IEEE Conference on Games (CoG), 2025. [PDF]
  2. Journal article D. J. N. J. Soemers, J. Kowalski, W. Crist, S. Courts, T. Penn, E. Piette. Bridging AI and Cultural Heritage: Outcomes from the GameTable WG1 London Meeting . ICGA Journal, 2025. [PDF]
  3. Conference abstract E. Piette, A. Morenville, B. Care, D. Moullou, W. Crist. AI-powered Game Recognition: A Collaborative Dataset for Traditional Games . Computer Applications and Quantitative Methods in Archaeology (CAA), 2025. [PDF]
  4. Conference abstract W. Crist, E. Piette. Changing the Game: Measuring Mesopotamian Games With AI-Simulated Play . European Association of Archaeologists (EAA), 2025. [PDF]
  5. Preprint A. Rautureau, E. Piette. CogniPlay: a work-in-progress Human-like model for General Game Playing . arXiv preprint, 2025. [PDF]

2024

  1. Journal article E. Piette, W. Crist, D. J. N. J. Soemers, L. Rougetet, S. Courts, T. Penn, A. Morenville. GameTable COST Action: kickoff report . ICGA Journal, 2024. [PDF]
  2. Journal article D. J. N. J. Soemers, J. Kowalski, E. Piette, A. Morenville, W. Crist. GameTable Working Group 1 Meeting Report on Search, Planning, Learning, and Explainability . ICGA Journal, 2024. [PDF]
  3. Journal article W. Crist, M. Stephenson, E. Piette, C. Browne. The Ludii Games Database: A Resource for Computational and Cultural Research on Traditional Board Games . Digital Humanities Quarterly, 2024. [PDF]
  4. Conference article D. J. N. J. Soemers, V. Mella, E. Piette, M. Stephenson, C. Browne, O. Teytaud. Encore Abstract: Towards a General Transfer Approach for Policy-Value Networks . BNAIC/BeNeLearn 2024, 2024. [PDF]
  5. Book chapter W. Crist, E. Piette, D. J. N. J. Soemers, M. Stephenson, C. Browne. Computational Approaches for Recognising and Reconstructing Ancient Games: The Case of Ludus Latrunculorum . In The Archaeology of Play: Material Approaches to Games and Gaming in the Ancient World, V. Dasen and M. Vespa (Eds.). Oxbow, Oxford, 2024. [PDF]
  6. Conference paper G. Todd, A. Padula, M. Stephenson, E. Piette, D. J. N. J. Soemers, J. Togelius. GAVEL: Generating Games Via Evolution and Language Models . Neural Information Processing Systems (NeurIPS), 2024. [PDF]
  7. Conference paper D. J. N. J. Soemers, E. Piette, M. Stephenson, C. Browne. The Ludii Game Description Language is Universal . IEEE Conference on Games (CoG), 2024. [PDF]
  8. Conference paper A. Morenville, E. Piette. Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions . Computer and Games (CG), 2024. [PDF]
  9. Conference paper A. Morenville, E. Piette. Vers une Approche Polyvalente pour les Jeux à Information Imparfaite sans Connaissance de Domaine . RJCIA (PFIA), 2024. [PDF]
  10. Conference abstract D. Moullou, W. Crist, T. Penn, E. Piette. GameTable Network: Unveiling the Past, Embracing the Future Through AI-Driven Archaeological Research . European Association of Archaeologists (EAA), 2024. [PDF]

2023

  1. Journal article D. J. N. J. Soemers, V. Mella, E. Piette, M. Stephenson, C. Browne, O. Teytaud. Towards a General Transfer Approach for Policy-Value Networks . Transactions on Machine Learning Research, 2023. [PDF]
  2. Journal article D. J. N. J. Soemers, E. Piette, M. Stephenson, C. Browne. Spatial State-Action Features for General Games . Artificial Intelligence, 2023. [PDF]
  3. Journal article D. J. N. J. Soemers, S. Samothrakis, E. Piette, M. Stephenson. Extracting Tactics Learned from Self-Play in General Games . Information Sciences, 2023. [PDF]
  4. Journal article E. Piette, D. J. N. J. Soemers, M. Stephenson, C. Browne. The 2022 Ludii AI Competition . ICGA Journal, 2023. [PDF]
  5. Book chapter C. Browne, E. Piette, M. Stephenson, D. J. N. J. Soemers. Ludii General Game System for Modeling, Analyzing, and Designing Board Games . Encyclopedia of Computer Graphics and Games, Springer, 2023. [PDF]

2022

  1. Journal article C. Browne, E. Piette, W. Crist, M. Stephenson, D. J. N. J. Soemers. Report on the 2nd Digital Ludeme Project Workshop . ICGA Journal, 2022. [PDF]
  2. Conference paper M. Stephenson, D. J. N. J. Soemers, E. Piette, C. Browne. Measuring Board Game Distance . Computer Games (CG), 2022. [PDF]

2021

  1. Conference paper M. Stephenson, E. Piette, D. J. N. J. Soemers, C. Browne. Automatic Generation of Board Game Manuals . Advances in Computer Games (ACG), 2021. [PDF]
  2. Conference paper D. J. N. J. Soemers, E. Piette, M. Stephenson, C. Browne. Optimised Playout Implementations for the Ludii General Game System . Advances in Computer Games (ACG), 2021. [PDF]
  3. Conference paper C. Browne, E. Piette, M. Stephenson, D. J. N. J. Soemers. General Board Geometry . Advances in Computer Games (ACG), 2021. [PDF]
  4. Conference paper E. Piette, M. Stephenson, D. J. N. J. Soemers, C. Browne. General Board Game Concepts . IEEE Conference on Games (CoG), 2021. [PDF]
  5. Conference paper M. Stephenson, D. J. N. J. Soemers, E. Piette, C. Browne. General Game Heuristic Prediction Based on Ludeme Descriptions . IEEE Conference on Games (CoG), 2021. [PDF]
  6. Conference paper E. Piette, L. Rougetet, W. Crist, M. Stephenson, D. J. N. J. Soemers, C. Browne. A Ludii analysis of the French Military Game . Board Game Studies (BGS), 2021. [PDF]
  7. Technical report E. Piette, C. Browne, D. J. N. J. Soemers. Ludii Game Logic Guide . arXiv, 2021. [PDF]

2020

  1. Conference article Eric Piette, Matthew Stephenson, Dennis J. N. J. Soemers, Chiara Sironi, Mark H.M. Winands, Cameron Browne. Ludii – The Ludemic General Game System. ECAI, 2020. [PDF]
  2. Conference paper D. J. N. J. Soemers, E. Piette, M. Stephenson, C. Browne. Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration . IEEE Conference on Games (CoG), 2020. [PDF]
  3. Technical report C. Browne, D. J. N. J. Soemers, E. Piette, M. Stephenson, W. Crist. Ludii Language Reference . ludii.games, 2020. [PDF]

2019

  1. Conference article E. Piette, M. Stephenson, D. J. N. J. Soemers, C. Browne. An Empirical Evaluation of Two General Game Systems: Ludii and RBG . IEEE Conference on Games (CoG), 2019. [PDF]
  2. Conference article C. Piette, E. Piette, M. Stephenson, D. J. N. J. Soemers, C. Browne. Ludii and XCSP: Playing and Solving Logic Puzzles . IEEE Conference on Games (CoG), 2019. [PDF]
  3. Conference article M. Stephenson, E. Piette, D. J. N. J. Soemers, C. Browne. Ludii as a Competition Platform . IEEE Conference on Games (CoG), 2019. [PDF]
  4. Conference article M. Stephenson, E. Piette, D. J. N. J. Soemers, C. Browne. An Overview of the Ludii General Game System . IEEE Conference on Games (CoG), 2019. [PDF]
  5. Conference article D. J. N. J. Soemers, E. Piette, M. Stephenson, C. Browne. Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates . IEEE Conference on Games (CoG), 2019. [PDF]
  6. Conference article C. Browne, M. Stephenson, E. Piette, D. J. N. J. Soemers. A Practical Introduction to the Ludii General Game System . Advances in Computer Games (ACG 2019), 2020. [PDF]
  7. Conference article D. J. N. J. Soemers, E. Piette, C. Browne. Biasing MCTS with Features for General Games . 2019 IEEE Congress on Evolutionary Computation (CEC), 2019. [PDF]
  8. Conference article M. Stephenson, E. Piette, C. Browne. Teaching and Learning with LUDII . Board Game Studies (BGS), 2019. [PDF]
  9. Conference article C. Browne, E. Piette. Digital Archaeoludology . Computer Applications and Quantitative Methods in Archaeology (CAA), 2019. [PDF]
  10. Conference article É. Piette, M. Stephenson, D. J. N. J. Soemers, C. Sironi, M. H. M. Winands, C. Browne. LUDII - Le Système Ludémique de General Game Playing . Conférence Nationale en Intelligence Artificielle (CNIA), 2019. [PDF]
  11. Workshop article C. Browne, D. J. N. J. Soemers, E. Piette. Strategic Features for General Games . AAAI Workshop on Knowledge Extraction from Games (KEG), 2019. [PDF]
  12. Report C. Browne, D. J. N. J. Soemers, E. Piette, M. Stephenson, M. Conrad, W. Crist, T. Depaulis, E. Duggan, F. Horn, S. Kelk, S. M. Lucas, J. P. Neto, D. Parlett, A. Saffidine, U. Schädler, J. N. Silva, A. de Voogt, M. H. M. Winands. Foundations of Digital Archæoludology . Dagstuhl Reports, 2019. [PDF]
  13. Technical report D. J. N. J. Soemers, E. Piette, M. Stephenson, C. Browne. Ludii User Guide . ludii.games, 2019. [PDF]

2018 and earlier

  1. Conference article F. Koriche, S. Lagrue, E. Piette, S. Tabary. Constraint-Based Symmetry Detection in General Game Playing . International Joint Conference on Artificial Intelligence (IJCAI), 2017. [PDF]
  2. Journal article F. Koriche, S. Lagrue, E. Piette, S. Tabary. WoodStock : un programme-joueur générique dirigé par les contraintes stochastiques . Revue d’intelligence artificielle, 2017. [PDF]
  3. PhD thesis Eric Piette. Une nouvelle approche au General Game Playing dirigée par les contraintes . PhD thesis, Université d'Artois, 2016. [PDF]
  4. Workshop paper F. Koriche, S. Lagrue, E. Piette, S. Tabary. Stochastic Constraint Programming for General Game Playing with Imperfect Information . IJCAI Workshop (GIGA), 2016. [PDF]
  5. Conference paper F. Koriche, S. Lagrue, E. Piette, S. Tabary. Programmation par contraintes stochastiques pour le General Game Playing avec informations incomplètes . JFPC, 2016. [PDF]
  6. Journal article F. Koriche, S. Lagrue, E. Piette, S. Tabary. General Game Playing with Stochastic CSP . Constraints, 2016. [PDF]
  7. Conference abstract F. Koriche, S. Lagrue, E. Piette, S. Tabary. General Game Playing with Stochastic CSP . CP, 2015. [PDF]
  8. Workshop paper F. Koriche, S. Lagrue, E. Piette, S. Tabary. Compiling Strategic Games with Complete Information into Stochastic CSPs . AAAI PlanSOpt, 2015. [PDF]
  9. Conference paper F. Koriche, S. Lagrue, E. Piette, S. Tabary. Résolution de SCSP avec borne de confiance pour les jeux de stratégie . JFPC, 2015. [PDF]
  10. Conference paper F. Koriche, S. Lagrue, E. Piette, S. Tabary. Traduction de jeux à information incertaine en réseaux de contraintes stochastiques . JFPC, 2014. [PDF]
  11. Conference paper M. Morge, E. Piette. Practical Application of Matchmaking Problem: Trainee Allocation for Teachers . PAAMS, 2014. [PDF]
  12. Conference paper M. Morge, E. Piette. Swing++ : méthode multi-agents pour la résolution du problème des mariages stables . MFI, 2013. [PDF]
  13. Master thesis Eric Piette. Problème d'appariement : application à l'affectation de stages aux Professeurs des écoles. Master thesis, Université de Lille 1, 2013. [PDF]