PhD in Computer Science

  1. Doctorate Artois University, Lens, December 2016
    Thesis: “A Stochastic Constraint-Based Approach to General Game Playing”
    Topics: General Game Playing, Machine Learning, Constraint Satisfaction Problems
    Supervisors: Frédéric Koriche, Sébastien Tabary, Sylvain Lagrue (CRIL)
    Assessment committee: Tristan Cazenave, Christian Bessière, Arnaud Lallouet, Florian Richoux, Anastasia Paparrizou

Master in Computer Science

  1. Master Master IAGL — Application Infrastructures and Software Engineering
    Lille University, Villeneuve d’Ascq, June 2013
    Graduated with first class honours (1/24)
    Main topics: AI, model-driven and automated software engineering, internet frameworks
    Thesis: Résolution multi-agents des problèmes d’appariement
    Supervisors: Maxime Morge and Philippe Matthieu
    Resulted in two papers (one national, one international)

Bachelor in Mathematics and Computer Science

  1. Bachelor University of Valenciennes (UVHC), June 2011
    Graduated with first class honours (2/68).