My research focuses on Game AI, General Game Playing, and the study of
general and human-like agents. It also draws on machine learning,
reinforcement learning, imperfect-information games,
constraint programming, and knowledge representation, with games serving
as a unifying framework for studying intelligence, learning, and decision-making.
I contributed to the ERC-funded Digital Ludeme Project,
which led to the development of Ludii, a general game system for modelling,
playing, and analysing games. I also proposed and currently chair the
GameTable COST Action, an international network on
computational techniques for tabletop games heritage.
My work combines core AI research with interdisciplinary applications to cultural heritage and human-centred AI.
It includes the study of ancient and traditional games, the design of cognitively plausible agents, and successful
competitive systems such as WoodStock, winner of the 2016 General Game Playing competition.