Publication
Ludii – The Ludemic General Game System
Authors: Éric Piette, Dennis J.N.J. Soemers, Matthew Stephenson, Chiara F. Sironi, Mark H.M. Winands, Cameron Browne
Venue: 2020 European Conference on Artificial Intelligence (ECAI)
Year: 2020
Type: Conference article
Pages: 411–418
Publisher: IOS Press
Links: PDF · Ludii project website
Abstract
While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and computationally inefficient. In this paper, we describe the ?ludemic? general game system Ludii, which has the potential to provide an efficient tool for AI researchers as well as game designers, historians, educators and practitioners in related fields. Ludii defines games as structures of ludemes — high-level, easily understandable game concepts — which allows for concise and human-understandable game descriptions. We formally describe Ludii and outline its main benefits: generality, extensibility, understandability and efficiency. Experimentally, Ludii outperforms one of the most efficient Game Description Language (GDL) reasoners, based on a propositional network, in all games available in the Tiltyard GGP repository. Moreover, Ludii is also competitive in terms of performance with the more recently proposed Regular Boardgames (RBG) system, and has various advantages in qualitative aspects such as generality.
Full reference
Éric Piette, Dennis J.N.J. Soemers, Matthew Stephenson, Chiara F. Sironi, Mark H.M. Winands, and Cameron Browne (2020). Ludii - The Ludemic General Game System. In Giacomo, G. D., Catala, A., Dilkina, B., Milano, M., Barro, S., Bugarín, A., and Lang, J., editors, 2020 European Conference on Artificial Intelligence, Vol. 325 of Frontiers in Artificial Intelligence and Applications, pp. 411–418. IOS Press.
BibTeX
@inproceedings{piette2020ludii,
author = {Éric Piette and Dennis J.N.J. Soemers and Matthew Stephenson and Chiara F. Sironi and Mark H.M. Winands and Cameron Browne},
title = {Ludii - The Ludemic General Game System},
booktitle = {2020 European Conference on Artificial Intelligence},
series = {Frontiers in Artificial Intelligence and Applications},
volume = {325},
pages = {411--418},
year = {2020},
publisher = {IOS Press}
}
Context
This publication is one of the key references for the Ludii project, which occupies a central place in my broader research trajectory. It is also one of the publications that best illustrates the link between general game systems, Artificial Intelligence, and the wider computational study of games.