Team and supervision
Team
My supervision activities cover PhD students, research engineers, interns, and master students, with research topics centered on general game playing, AI, machine learning, and computational game studies.
About GAIHA
GAIHA stands for General AI Human-like Agents. It is the research direction structuring part of my current work at UCLouvain, with a focus on artificial intelligence systems that are both general across tasks and, when relevant, human-like in their behaviour and reasoning.
In this perspective, games play a central role as rich and controlled environments for studying learning, planning, uncertainty, explainability, and decision-making across diverse settings.
The group is always open to new applications and discussions for internships, master's theses, PhD projects, and broader collaborations related to GAIHA.
PhD students
- Achille Morenville — Research topic: General Game Playing and Imperfect Information
Research engineers
- Foued Benidir — Laundry as a Service (LAAS) — start April 2026 — co-supervised with Sébastien Jodogne
Interns
- Loris Sogliuzzo — Preserving Human Chess Styles with Machine Learning — 2026 (5 months)
- Aloïs Rautureau — Cognitively Plausible Decision-Making in Game-Playing Agents: Models and Evaluation — 2026 (5 months)
- Aloïs Rautureau — Winning is not everything: Human-like agents for tabletop games — 2025 (3 months)
Administrative and financial support
- Aloïs Rautureau — GameTable COST Action Grant Manager — 2026–2027
- Anne-Christine Baudouin — GameTable COST Action Grant Manager — 2023–2025
Master students — in progress
- Boreux Pierre-Jean — Rehab Robotics - Human-in-the-Loop Optimization of Assistive Controllers via Offline Reinforcement Learning — co-supervised with Renaud Ronsse
- Neburac Maxime — Efficiently Updatable Neural Networks for Game Playing: Extending NNUE Beyond Chess and Shogi — co-supervised with Aloïs Rautureau
- Butenda Babapu Timothée — Generation of a Medical Literature Database with Large Language Models — co-supervised with Benoît Ronval and Cédric Van Marcke de Lummen
- Miclauri Mariam — Test-Driven Game Development: Further Refinement and Application — co-supervised with Kim Mens
- Röben Friedrich — Solving the Mystery of Pente Grammai: AI Experiments on an Ancient Roman Board Game — co-supervised with Tim Penn and Walter Crist
- Peten Aymeric — Code Quality Evaluation for the General Game System Ludii — co-supervised with Kim Mens
- Clément Van Hauwaert — Game Recognition Through Images: A Machine Learning Approach for Game Ranking — co-supervised with Walter Crist
- Noé Libon — Detecting Patterns in Ludii — co-supervised with Kim Mens
Master students — completed
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Raphaël Vassart
Offline Human-in-the-Loop Reinforcement Learning for Personalized Tuning of a Powered Ankle-Foot Prosthesis
Master's thesis, UCLouvain, 2026. Co-supervised with Renaud Ronsse. PDF -
Mathis Delsart
Deep Reinforcement Learning for Competitive Agents in MicroRTS - Architecture, Training, and Tournament Evaluation
Master's thesis, UCLouvain, 2026. Co-supervised with Achille Morenville. PDF -
Gauwain Savary-Kerneïs
Game-Specific vs. Generalized MCTS Approaches: A Study Using Ludii’s Game Library
Master's thesis, UCLouvain, 2026. PDF -
Florent Noiset & Arnaud Bellière
Transforming Ancient Board Games into Interactive VR Cultural Heritage Experiences
Master's thesis, UCLouvain, 2026. PDF -
Jérôme Lechat
Improving Imperfect-Information Reasoning in Ludii through Constraint-Based Hypothesis Generation
Master's thesis, UCLouvain, 2026. PDF -
Andrei Florin Bourceanu
Tricolor - Computational Analysis and AI Exploration of an Early Hexagonal Board Game
Master's thesis, UCLouvain, 2026. Co-supervised with Lisa Rougetet. PDF -
Alexandre De Salle
Ludii Porting to Android
Master's thesis, UCLouvain, 2026. PDF -
Sébastien Vercammen
Graphical Game Design Interface: Game Board and Setup
Master's thesis, UCLouvain, 2026. PDF -
Chiara Emanuela Zarrella
Test-Driven Game Development
Master's thesis, UCLouvain, 2025. Co-supervised with Kim Mens. PDF -
Cyril Lapierre
Reinforcement Learning and Large Language Models: Synergies and Opportunities
Master's thesis, UCLouvain, 2025. Co-supervised with Lorenzo Frigerio. PDF -
Clémentine Sacré
Scalable Board Expansion within a General Game System
Master's thesis, UCLouvain, 2025. PDF -
Alexandre Serrao
Performance Evaluation of Counterfactual Regret Minimization and Monte Carlo Tree Search Variants: A Case Study on Belote
Master's thesis, UCLouvain, 2025. Co-supervised with Achille Morenville. PDF -
Alexandre Verlaine
Introducing Card Games in Ludii
Master's thesis, UCLouvain, 2025. Co-supervised with Achille Morenville. PDF -
Cédric Antoine
3D Ludii Games: The Case of the Shibumi Set
Master's thesis, UCLouvain, 2025. PDF -
Tom Dumont
General Game Playing and Constraint Programming to Model, Play, and Solve any Logic Puzzles
Master's thesis, UCLouvain, 2025. PDF -
Pierre Accou
Model and Play Logic Puzzles within Ludii
Master's thesis, UCLouvain, 2024. PDF -
Ismail Gunduz, Meike Thijsen, Elliot Doe, Aaron Schapira, and Simona Vychytilova
General Game Playing with a Portfolio Agent using Machine Learning and GGP add-ons
Master's thesis, UCLouvain, 2022. PDF -
Alexandre Loncke
Bandit Algorithms for General Game Playing -
Alexandre Loncke
Constraint Programming Detection of Game Properties -
Xavier Heughe and Nicolas Salamé
GVGP: A New Generic Challenge for Game AI