Authors:
Eric Piette, Dennis J. N. J. Soemers, Matthew Stephenson, Cameron Browne

Venue:
ICGA Journal, 2023

DOI:
10.3233/ICG-230230

Topics:
general game playing, AI competitions, Ludii, benchmarking, multi-game evaluation

Links: PDF ยท Publisher

Abstract

The Ludii AI Competition is a set of general game playing events aimed at developing agents capable of playing a wide variety of board games.

The 2022 edition introduced three tracks โ€” Kilothon, General Game Playing, and Learning โ€” all based on the Ludii general game system.

This paper presents the motivation, organisation, and results of the competition, highlighting its role in renewing research activity in general game playing.

Context

This work contributes to the revival of General Game Playing (GGP) research through the organisation of a modern competition platform based on Ludii.

The competition introduces new evaluation paradigms, such as the Kilothon, where agents are tested across more than 1000 different games, significantly extending traditional GGP benchmarks.

It also demonstrates how Ludii enables scalable, diverse, and accessible experimentation for both researchers and students.

Full reference

Piette, E., Soemers, D. J. N. J., Stephenson, M., Browne, C. (2023). The 2022 Ludii AI Competition. ICGA Journal. DOI: 10.3233/ICG-230230

BibTeX

@article{piette2023ludiiCompetition,
  author  = {Piette, Eric and Soemers, Dennis J. N. J. and Stephenson, Matthew and Browne, Cameron},
  title   = {The 2022 Ludii AI Competition},
  journal = {ICGA Journal},
  year    = {2023},
  doi     = {10.3233/ICG-230230},
  url     = {https://journals.sagepub.com/doi/10.3233/ICG-230230}
}